Contents18
- New frames on screen, by average fps and Hz
- What the pros use
- How to measure your fps in VALORANT
- Where 24 inches ends and 27 begins
- How to choose between 1080p and 1440p
- Response time and panel type
- Variable refresh rate and Reflex
- Picks by situation
- Casual play
- Serious ranked play
- Competitive play, 300Hz+ over DisplayPort, average 300 fps+, from 51.59 cm (20.4 in)
- FAQ
- Is 144Hz enough for VALORANT? Does a high-Hz monitor help if my fps is low?
- What’s the difference between 240Hz and 360Hz? Do you need 360Hz?
- Pros use 360Hz. Should regular players copy them?
- Should you get a 24-inch or a 27-inch monitor?
- 1080p or 1440p?
- Do you need G-SYNC, FreeSync or NVIDIA Reflex? What if fps goes above the Hz?
In this guide’s method, pick a VALORANT monitor by your average in-match fps (frames the game draws per second). For refresh rate (how often the monitor redraws per second), 144Hz is enough at an average of 144 fps or less.
Per Riot’s official pages, the top spec target is 144 fps, and the in-game Stats display shows your fps. A monitor is fully used only when your average fps reaches its refresh rate: 240 fps for 240Hz, 300 fps for 300Hz, 360 fps for 360Hz.
Checked as of October 2026. No monitor was tested in person.
New frames on screen, by average fps and Hz
Assumption: the math assumes a steady fps. Real fps moves up and down, so an average is a guide. Input lag is not included.
“Step” means the common refresh rates 144, 165, 180, 200, 240, 280, 300 and 360Hz.
| Average fps | 144Hz | 240Hz | 360Hz | Lowest step that shows the most new frames |
|---|---|---|---|---|
| 60 fps | 60 | 60 | 60 | 144Hz |
| 144 fps | 144 | 144 | 144 | 144Hz |
| 200 fps | 144 | 200 | 200 | 200Hz |
| 240 fps | 144 | 240 | 240 | 240Hz |
| 300 fps | 144 | 240 | 300 | 300Hz |
| 360 fps | 144 | 240 | 360 | 360Hz |
| 400 fps | 144 | 240 | 360 | 360Hz (shows 360 of 400) |
In this guide’s grouping, casual play is 144–200Hz, ranked play is 240–280Hz, and competitive play is 300Hz and up. This isn’t an official standard.
What the pros use
According to ProSettings, a third-party site, every VALORANT pro it analyzed uses a monitor of at least 240Hz (article updated 2026-01-21). That’s a pro trend, so a normal player should go by their own measured average fps.
In its table updated 2026-10-08, the most-used model among 700 players (24.5-inch, 1080p, 360Hz, TN) has 23.29%. It isn’t a pick: Amazon.com searches on 2026-10-09 found no listing.
How to measure your fps in VALORANT
In this guide’s method, go by your average fps in normal matches. Stats shows the current fps, so watch where it settles. For a number, use FrameView, which shows Average FPS.
Per Riot’s official pages, Settings > Video > Stats shows Client FPS and other stats as numbers or graphs (2021 article). It doesn’t say it shows an average.
Per NVIDIA’s FrameView user guide, FrameView shows Average FPS on screen. Press Scroll Lock to start and stop a capture and it shows a summary, on any GPU brand.
VALORANT’s spec table (dated 2026-05-21) has three targets, 30, 60 and 144 fps, and lists no spec for 240 or 360 fps. For the 144 fps (high-end) tier, Riot lists the GTX 1050 Ti, Radeon R7 370 and Arc A310 as GPUs.
There’s no per-GPU VALORANT fps with test conditions. Fps depends on your PC, so measure it yourself.
In Riot’s crash-troubleshooting article, if the game crashes, set the frame cap (LIMIT FPS ALWAYS) below your average in-match fps.
VALORANT fps-to-monitor calculator
Pick your measured VALORANT fps (or don't know), how seriously you play and your eye-to-screen distance to see the refresh rate that adds frames, the size and resolution, plus a matching pick.
For these settings
For these settings
For these settings
For these settings
For these settings
For these settings
Where 24 inches ends and 27 begins
Eye-to-screen, a 23.8-inch meets the target from 50 cm, a 24.5-inch from 51.59 cm and a 27-inch from 56.73 cm. Within 1 cm past each distance it’s borderline.
In this guide’s grouping, for competitive play, put fps first and use 1080p. A 27-inch at 1080p has pixels 1.13× the size of a 23.8-inch’s, so pick 24 to 25 inches.
How to choose between 1080p and 1440p
In this guide’s grouping, go 1440p only with a 27-inch (56.73 cm or more eye-to-screen, not competitive play). Your average fps at 1440p must still reach the monitor’s refresh rate. Within 1 cm past 56.73 cm, it’s borderline.
1440p has 1.78× the pixels of 1080p to draw. How much fps drops depends on the PC, so measure your average fps at 1440p.
Response time and panel type
You don’t need 1 ms. A rated GtG shorter than one frame (4.17 ms at 240Hz) is enough. GtG is how long a pixel takes to change from one shade to another.
Per the makers’ official specs, MSI’s MP243L lists 1 ms for MPRT and 4 ms for GtG. MPRT is how long a pixel stays visible, so read the GtG line.
In this guide’s grouping, with ASUS’s official specs as the example, panels aren’t ranked here. Choose by refresh rate and rated GtG. Its OLED example, a 27-inch 4K model, rates 0.03 ms GtG, but 24-to-25-inch OLEDs aren’t covered.
Per ASUS’s official specs, among its 280Hz models, the TN and the Fast IPS both rate 1 ms (GTG). Viewing angles are 170°/160° for the TN and 178°/178° for the IPS.
Variable refresh rate and Reflex
In this guide’s grouping, picks must support variable refresh (G-SYNC Compatible, FreeSync or similar). When fps falls below the monitor’s maximum Hz, variable refresh matches the refresh to your fps. It helps in heavy scenes, or when a pick’s Hz is close to your average fps.
In NVIDIA’s own description, G-SYNC Compatible monitors are ones NVIDIA has validated for basic variable refresh rate. They don’t use NVIDIA’s processor.
In AMD’s own description, FreeSync matches the display’s refresh to the GPU’s frame rate to reduce artifacts such as tearing. If your fps regularly exceeds the refresh rate, turn on V-Sync or cap fps.
Reflex cuts PC latency by syncing GPU and CPU work, and VALORANT supports it. It’s a PC-side feature, so it isn’t a monitor condition.
Picks by situation
In this guide’s grouping, picks come from whichever band is lower: the one your fps reaches, or the one for how seriously you play. A 24.5-inch meets the target from 51.59 cm, while at 50 cm a 23.8-inch is the target. Right at 51.59 cm, it’s borderline.
Rules: sold new by Amazon or the maker, not an import, at least 100 ratings, 4 stars or more, and no warning from Sakura Checker. Check prices on the store.
Casual play
It’s a 23.8-inch 1080p monitor, up to 144Hz, Adaptive-Sync. Borderline: its 144Hz maximum is the casual band’s floor. The MSI PRO MP243L E14 is in MSI’s business and productivity line. Its inputs are one HDMI 2.0 (144Hz) and one VGA, with no DisplayPort.
Serious ranked play
It’s a 23.8-inch 1080p IPS monitor, up to 240Hz, FreeSync Premium. Also borderline: its 240Hz maximum is the ranked band’s floor. No Dell US page was found, so these specs, including the 240Hz maximum, come from the UK page.
Competitive play, 300Hz+ over DisplayPort, average 300 fps+, from 51.59 cm (20.4 in)
It’s a 24.5-inch 1080p monitor, up to 310Hz, Adaptive-Sync. Also borderline, just above the 300Hz floor. The VG259QMR5A’s 310Hz is over DisplayPort; over HDMI it tops out at 240Hz.
FAQ
Is 144Hz enough for VALORANT? Does a high-Hz monitor help if my fps is low?
In this calculation, if your fps stays at 144 fps or below, 240Hz or 360Hz adds no new frames, so 144Hz is enough. At 200 fps, a 144Hz monitor shows 144 new frames a second and a 360Hz one shows 200.
You only ever see the smaller of your fps and the refresh rate.
What’s the difference between 240Hz and 360Hz? Do you need 360Hz?
Working from your measured average fps, 360Hz adds frames only when your average fps is above 240 fps, up to 360 fps. Up to 280 fps, a 280Hz monitor adds just as many, and up to 300 fps, a 300Hz one does.
Pros use 360Hz. Should regular players copy them?
According to ProSettings, a third-party site, every VALORANT pro it analyzed uses a monitor of at least 240Hz (article updated 2026-01-21). That’s a pro trend, so a normal player should go by their own measured average fps.
Should you get a 24-inch or a 27-inch monitor?
In this calculation, from 50 cm to 56.73 cm eye-to-screen, pick 24 to 25 inches. From 56.73 cm, a 27-inch is also an option.
Within 1 cm past that, it’s borderline. Closer than 51.59 cm, a 23.8-inch rather than a 24.5-inch is the target.
Right at 51.59 cm the 24.5-inch is borderline.
1080p or 1440p?
In this guide’s grouping, go 1440p only with a 27-inch (56.73 cm or more eye-to-screen, not competitive play). Your average fps at 1440p must still reach the monitor’s refresh rate.
Within 1 cm past 56.73 cm, it’s borderline. 1440p has 1.78× the pixels of 1080p to draw.
How much fps drops depends on the PC, so measure your average fps at 1440p.
Do you need G-SYNC, FreeSync or NVIDIA Reflex? What if fps goes above the Hz?
In this guide’s grouping, picks must support variable refresh (G-SYNC Compatible, FreeSync or similar). When fps falls below the monitor’s maximum Hz, variable refresh matches the refresh to your fps.
It helps in heavy scenes, or when a pick’s Hz is close to your average fps. In AMD’s own description, FreeSync matches the display’s refresh to the GPU’s frame rate to reduce artifacts such as tearing.
If your fps regularly exceeds the refresh rate, turn on V-Sync or cap fps. In NVIDIA’s own description, Reflex cuts PC latency by syncing GPU and CPU work, and VALORANT supports it.
It’s a PC-side feature, so it isn’t a monitor condition.
Data and formulas used (for verification)
Method
- New frames shown per second = min(your VALORANT fps, the monitor’s refresh rate), the same formula as the sibling 144Hz vs 240Hz guide. Gain from stepping up = min(fps, higher Hz) − min(fps, lower Hz). Going 144Hz → 240Hz adds only the fps above 144Hz, up to 240Hz. Going 240Hz → 360Hz adds only the fps above 240Hz, up to 360Hz. Assumes a steady fps; input lag and feel are not included.
- Frame time (ms) = 1000 ÷ Hz: 6.94 ms at 144Hz, 4.17 ms at 240Hz, 2.78 ms at 360Hz.
- Riot’s official spec table (dated 2026-05-21) targets 30 fps, 60 fps and 144 fps, and lists no spec for 240 or 360 fps. Riot publishes no per-GPU VALORANT fps with test conditions, so none are used. Readers measure their own (Settings > Video > Stats (shows performance stats or graphs)).
- The refresh-rate bands are this guide’s own split, not an official standard: casual = 144–200Hz, ranked = 240–280Hz, competitive = 300Hz and up. The calculator calls the lowest step that shows all your fps (144, 165, 180, 200, 240, 280, 300, 360Hz) the Hz that adds frames, and picks come from the lower of that step’s band and your play style’s band. If you don’t know your fps, it shows how to measure and uses the band for Riot’s high-end target (144 fps).
- Size: target distance = 50 cm (the low end of OSHA’s range) × the screen’s viewable width ÷ the 23.8-inch width (52.704 cm). A 24.5-inch (54.3744 cm) meets it from 51.59 cm (20.4 in) and a 27-inch (59.789 cm) from 56.73 cm (22.4 in), rounded up to two decimals, with no room right at that distance. Same formula as the sibling monitor-size guide. Desk distances 50 cm (19.7 in)–90 cm (35.4 in) in 5 cm steps were all checked.
- Resolution: pixel size ratio = pixel pitch ÷ the 23.8-inch 1080p pitch (0.2745 mm): 1.13× for 27-inch 1080p (0.3114 mm) and 0.85× for 27-inch 1440p (0.2331 mm). 1440p has 1.78× the pixels of 1080p. How much fps drops depends on the PC, so no number is used: switch resolution and measure with Stats.
- Pro usage is from ProSettings (third-party, updated 2026-10-08, 700 players). Only the top model’s share and the page’s own wording are used. Overall shares, such as all 360Hz monitors, aren’t published, so none are given.
- Variable refresh (G-SYNC Compatible, FreeSync, LFC) and Reflex are described in NVIDIA’s and AMD’s own terms. Latency numbers, cross-brand response-time or feel comparisons, and prices are not covered.
- Picks are new Amazon listings with at least 100 ratings and 4 stars, no sakura warning, not an import, and sold by Amazon or a seller confirmed as the maker’s own store, whose official specs meet each band’s condition (23.8 to 24.5 inch, 1080p, variable refresh, max Hz), cheapest with shipping first. Rating counts pooled with other models are not counted. Dell SE2426HG specs come from Dell’s UK page; no US page was found. No unit was tested in person.
Assumptions
- 70 cm: 70 (50–90)
Official values used
| Item | Value | Source | Checked |
|---|---|---|---|
| Riot minimum-spec target fps | 30 fps | support.riotgames.com | 2026-10-09 |
| Riot recommended-spec target fps | 60 fps | support.riotgames.com Rec Specs (60 FPS) | 2026-10-09 |
| Riot high-end-spec target fps | 144 fps | support.riotgames.com | 2026-10-09 |
| Riot high-end (144 FPS) CPU | Intel i5-9400F 2.90GHz / AMD Ryzen 5 2600X | support.riotgames.com | 2026-10-09 |
| Riot high-end (144 FPS) GPU | NVIDIA GTX 1050 Ti / AMD Radeon R7 370 / Intel Arc A310 | support.riotgames.com High-end Specs GPU | 2026-10-09 |
| Riot recommended (60 FPS) CPU | Intel i3-4150 / AMD Ryzen 3 1200 | support.riotgames.com Rec Specs CPU | 2026-10-09 |
| Riot recommended (60 FPS) GPU | NVIDIA GeForce GT 730 / AMD Radeon R7 240 | support.riotgames.com | 2026-10-09 |
| Riot minimum (30 FPS) CPU | Intel i3-540 / AMD Athlon 200GE | support.riotgames.com Min Specs CPU | 2026-10-09 |
| Riot minimum (30 FPS) GPU | Intel HD 4000 / AMD Radeon R5 220 | support.riotgames.com Min Specs GPU | 2026-10-09 |
| Riot RAM requirement | 4 GB | support.riotgames.com | 2026-10-09 |
| Date shown on Riot spec page | 2026-05-21 | support.riotgames.com | 2026-10-09 |
| Main 16:9 resolutions VALORANT supports | 1920x1080 / 2560x1440 / 3840x2160 (16:9, which Riot recommends) | support.riotgames.com | 2026-10-09 |
| Where Riot says to set the FPS cap | ESC - VIDEO - LIMIT FPS ALWAYS; Riot suggests a value lower than the average FPS you get while playing | support.riotgames.com Set a framerate cap in settings … ESC - VIDEO - LIMIT FPS ALWAYS. Try setting | 2026-10-09 |
| Where Riot says to show performance stats | Settings Video Stats (shows performance stats or graphs) | playvalorant.com | 2026-10-09 |
| Riot on what limits FPS | Lower-spec machines tend to be GPU-bound; mid-to-high-spec machines tend to be CPU-bound | playvalorant.com lower spec machines tend to be GPU bound …, whereas mid to high spec machines | 2026-10-09 |
| Riot: refresh rate vs FPS | Refresh rate is how many times the display is illuminated per second; FPS is how often images can change. They are different | support.riotgames.com refresh rates determine how many times your display is illuminated per second. T | 2026-10-09 |
| Riot Multithreaded Rendering requirements | Multithreaded Rendering is for devices with 8 GB RAM, 2 GB VRAM and a CPU with at least 8 cores (physical and virtual) | support.riotgames.com minimum specs: 8 GB RAM, 2 GB VRAM, CPU with at least 8 cores (physical and virt | 2026-10-09 |
| ProSettings sample (VALORANT pros) | 700 players | prosettings.net | 2026-10-09 |
| ProSettings: most-used monitor | ZOWIE XL2566K (24.5-inch, 1920x1080, 360 Hz, TN) is used by 23.29% of players (163) | prosettings.net The most used monitors by VALORANT players: Size 24.5, 1920x1080, 360, TN, ZOWIE | 2026-10-09 |
| ProSettings: pro refresh rates | ProSettings writes that all analyzed VALORANT pros use a monitor capable of at least 240 fps, and that 360 Hz is clearly the current standard in top leagues | prosettings.net All of our analyzed VALORANT professionals use a monitor that’s capable of displ | 2026-10-09 |
| ProSettings: pro resolution | ProSettings writes that the vast majority of pro monitors are 1080p and almost no pro is on a resolution above 1920x1080 | prosettings.net the vast majority of the monitors in the pro scene are 1080p … Almost no profe | 2026-10-09 |
| ProSettings: ZOWIE brand share | 74.29 % | prosettings.net Top monitor brands in VALORANT, Based on 700 players, Last updated 8 October, 20 | 2026-10-09 |
| NVIDIA’s G-SYNC Compatible description | tear-free, stutter-free | nvidia.com | 2026-10-09 |
| AMD’s FreeSync description | The display refresh rate is synchronized with the framerate of FreeSync-compatible graphics cards, reducing or eliminating visual artifacts | amd.com | 2026-10-09 |
| AMD: when FPS exceeds refresh rate | If game FPS regularly exceeds the display’s refresh rate, turn on V-Sync or cap the framerate for the best tear-free visual experience | amd.com If your game FPS is regularly exceeding your display’s refresh rate, you can tur | 2026-10-09 |
| NVIDIA Reflex description | Reflex Low Latency reduces PC latency through precise synchronization of rendering across GPU and CPU | nvidia.com | 2026-10-09 |
| NVIDIA Reflex and VALORANT | VALORANT is listed on NVIDIA’s Reflex-compatible products list | nvidia.com Reflex-Compatible Products from Partners: Valorant (games list) | 2026-10-09 |
| AMD LFC description | When framerate drops below the display’s minimum refresh rate, frames are duplicated so the display stays in its range (example: 60-144 Hz display, 40 FPS shown at 80 Hz) | amd.com FAQ: What is Low Framerate Compensation? … 40 FPS … doubling them … 80 Hz | 2026-10-09 |
| ASUS VG258QM (TN) maker claim | TN panel, 1 ms (GTG), up to 280 Hz, 170/160 degree viewing angle | asus.com Panel Type: TN / Viewing Angle (CR≧10, H/V): 170°/160° / 1ms(GTG) / 280Hz | 2026-10-07 |
| ASUS VG259QM (IPS) maker claim | Fast IPS, 24.5-inch, 1920x1080, 1 ms (GTG), up to 280 Hz, 178/178 degree viewing angle | asus.com | 2026-10-09 |
| ASUS VG259QMR5A (IPS) maker claim | Fast IPS, 24.5-inch, 1920x1080, 1 ms (GTG) / 0.3 ms (min), up to 310 Hz | asus.com Panel Type: Fast IPS / Response Time: 1ms(GTG), 0.3ms(min.) / Refresh Rate (Max) | 2026-10-09 |
| ASUS ROG Swift OLED PG27UCDM GTG claim (OLED example) | 0.03 ms | rog.asus.com 0.03ms gray-to-gray (GTG) response time | 2026-10-07 |
| BenQ: MPRT floor at 144 Hz | 6.9 ms | benq.com | 2026-10-07 |
| ViewSonic: frame time at 240 Hz | 4.17 ms | viewsonic.com | 2026-10-07 |
| fps-to-Hz model (calculation premise) | New frames shown per second = min(fps, refresh rate) | source | 2026-10-09 |
| Lower end of OSHA’s preferred range | 50 cm | osha.gov 20 to 40 inches (50 to 100 cm) | 2026-10-07 |
| Upper end of OSHA’s preferred range | 100 cm | osha.gov 20 to 40 inches (50 to 100 cm) | 2026-10-07 |
| 23.8-inch viewable width | 52.704 cm | dl.dell.com S2425H Active Area Horizontal 527.04 mm p.16 | 2026-10-07 |
| 27-inch viewable width | 59.789 cm | dl.dell.com S2725H Active Area Horizontal 597.89 mm p.16 | 2026-10-07 |
| 23.8-inch 1080p pixel pitch | 0.2745 mm | dl.dell.com Dell S2425H pixel pitch | 2026-10-07 |
| 27-inch 1080p pixel pitch | 0.3114 mm | dl.dell.com Dell S2725H pixel pitch | 2026-10-07 |
| 27-inch 1440p pixel pitch | 0.2331 mm | dl.dell.com Dell S2725DS pixel pitch | 2026-10-07 |
| 24.5-inch viewable width | 54.3744 cm | asus.com Panel Size (inch) : 24.5 / Display Viewing Area (H x V) : 543.744 x 302.616 mm / | 2026-10-09 |
| ASUS VG259QM max over DisplayPort | 280 Hz | asus.com Digital Signal Frequency : DisplayPort: 255 | 2026-10-09 |
| ASUS VG259QM max over HDMI | 240 Hz | asus.com HDMI: 30 | 2026-10-09 |
| ASUS VG259QMR5A max over DisplayPort | 310 Hz | asus.com Refresh Rate (Max) : 310Hz / Digital Signal Frequency : DisplayPort: 344~344 KHz | 2026-10-09 |
| ASUS VG259QMR5A max over HDMI | 240 Hz | asus.com HDMI: 31 | 2026-10-09 |
| MSI PRO MP243L E14 inputs and category | One HDMI 2.0 (FHD@144Hz) and one D-Sub (VGA); no DisplayPort. MSI files it under Business & Productivity monitors | us.msi.com | 2026-10-09 |
| MSI PRO MP243L E14 max refresh rate | 144 Hz | us.msi.com Refresh Rate 144Hz / HDMI 2.0 (FHD@144Hz) | 2026-10-09 |
| Dell SE2426HG max refresh rate (Dell UK page) | 240 Hz | dell.com | 2026-10-09 |
| ProSettings table update date | 2026-10-08 | prosettings.net Top monitor brands in VALORANT, Based on 700 players, Last updated 8 October, 20 | 2026-10-09 |
| ProSettings: share of the most-used monitor (ZOWIE XL2566K) | 23.29 % | prosettings.net ZOWIE XL2566K, 23.29% of players (163) | 2026-10-09 |
| ProSettings: lowest refresh rate among analyzed pros | 240 Hz | prosettings.net All of our analyzed VALORANT professionals use a monitor that’s capable of displ | 2026-10-09 |
| ProSettings article last-updated date | 2026-01-21 | prosettings.net | 2026-10-09 |
| MSI PRO MP243L E14 response time as listed | 1ms (MPRT) / 4ms (GtG) | us.msi.com | 2026-10-09 |
| How NVIDIA FrameView measures average fps | FrameView: overlay shows Average FPS; Scroll Lock / F10 starts and stops a benchmark capture; works across GPU vendors | images.nvidia.com | 2026-10-09 |
| NVIDIA app overlay fps display | NVIDIA app overlay: frame rates, clock speeds, GPU temperatures; Alt+R toggles; no average stated | nvidia.custhelp.com | 2026-10-09 |
| AMD Software fps metrics | AMD Software Performance Metrics: Frame Rate, Frame Time, 99th% FPS; logging; no average stated | amd.com | 2026-10-09 |
| BenQ: what GtG means | GtG: how long a pixel takes to change from one grey value to another | benq.com | 2026-10-09 |
| BenQ: what MPRT means | MPRT: how long a pixel remains apparent or visible on the screen | benq.com | 2026-10-09 |
VALORANT fps-to-monitor calculator: quick reference
The calculator in this article shows the result for your own settings. Settings can be set in the URL; each link below opens the calculator with those settings.
| Settings | Result | Calculator |
|---|---|---|
| Don’t know, Casual, 70 cm (28 in) | △ Measure your fps first. How to measure average fps (Stats and FrameView). Until you measure, start from a 144Hz monitor, matching Riot’s high-end target of 144 fps. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, borderline at the low end of the band | Open with these settings |
| 120 fps, Casual, 70 cm (28 in) | ✓ A 144Hz monitor shows all your fps. Refresh rate that adds frames: 144Hz class (at 120 fps, 120 new frames per second). Going above 144Hz adds no new frames. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, borderline at the low end of the band | Open with these settings |
| 144 fps, Casual, 70 cm (28 in) | ✓ A 144Hz monitor shows all your fps. Refresh rate that adds frames: 144Hz class (at 144 fps, 144 new frames per second). Going above 144Hz adds no new frames. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, borderline at the low end of the band | Open with these settings |
| 200 fps, Casual, 70 cm (28 in) | ✓ A 200Hz monitor shows all your fps. Refresh rate that adds frames: 200Hz class (at 200 fps, 200 new frames per second). Going from 144Hz to 200Hz adds 56 frames per second. Going above 200Hz adds no new frames. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, so it shows up to 144 of your 200 fps | Open with these settings |
| 240 fps, Casual, 70 cm (28 in) | ✓ For how you play, 144–200Hz is enough (240Hz would add frames). Refresh rate that adds frames: 240Hz class (at 240 fps, 240 new frames per second). Going from 144Hz to 240Hz adds 96 frames per second. Going above 240Hz adds no new frames. Picks stay within your play style’s band (144–200Hz), this guide’s own split. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, so it shows up to 144 of your 240 fps | Open with these settings |
| 300 fps, Casual, 70 cm (28 in) | ✓ For how you play, 144–200Hz is enough (300Hz would add frames). Refresh rate that adds frames: 300Hz class (at 300 fps, 300 new frames per second). Going from 144Hz to 300Hz adds 156 frames per second. Going above 300Hz adds no new frames. Picks stay within your play style’s band (144–200Hz), this guide’s own split. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, so it shows up to 144 of your 300 fps | Open with these settings |
| 360 fps, Casual, 70 cm (28 in) | ✓ For how you play, 144–200Hz is enough (360Hz would add frames). Refresh rate that adds frames: 360Hz class (at 360 fps, 360 new frames per second). Going from 144Hz to 360Hz adds 216 frames per second. Picks stay within your play style’s band (144–200Hz), this guide’s own split. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, so it shows up to 144 of your 360 fps | Open with these settings |
| 400 fps or more, Casual, 70 cm (28 in) | ✓ For how you play, 144–200Hz is enough (360Hz would add frames). Refresh rate that adds frames: 360Hz class (at 400 fps, 360 new frames per second). Of your 400 fps, anything above 360 isn’t shown. Going from 144Hz to 360Hz adds 216 frames per second. Picks stay within your play style’s band (144–200Hz), this guide’s own split. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, so it shows up to 144 of your 400 fps | Open with these settings |
| 240 fps, Ranked, seriously, 70 cm (28 in) | ✓ A 240Hz monitor shows all your fps. Refresh rate that adds frames: 240Hz class (at 240 fps, 240 new frames per second). Going from 144Hz to 240Hz adds 96 frames per second. Going above 240Hz adds no new frames. Pick band: 240–280Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 240Hz, borderline at the low end of the band | Open with these settings |
| 300 fps, Ranked, seriously, 70 cm (28 in) | ✓ For how you play, 240–280Hz is enough (300Hz would add frames). Refresh rate that adds frames: 300Hz class (at 300 fps, 300 new frames per second). Going from 144Hz to 300Hz adds 156 frames per second. Going above 300Hz adds no new frames. Picks stay within your play style’s band (240–280Hz), this guide’s own split. Pick band: 240–280Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 13.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 240Hz, so it shows up to 240 of your 300 fps | Open with these settings |
| 300 fps, Competitive / tournaments, 70 cm (28 in) | ✓ A 300Hz monitor shows all your fps. Refresh rate that adds frames: 300Hz class (at 300 fps, 300 new frames per second). Going from 144Hz to 300Hz adds 156 frames per second. Going above 300Hz adds no new frames. Pick band: 300Hz and up. Size: 24–25 inch (for competitive play at any distance, this guide’s own split). Resolution: 1080p (1920×1080). The pick tops out at 310Hz, borderline at the low end of the band | Open with these settings |
| 360 fps, Competitive / tournaments, 70 cm (28 in) | ✓ A 360Hz monitor shows all your fps. Refresh rate that adds frames: 360Hz class (at 360 fps, 360 new frames per second). Going from 144Hz to 360Hz adds 216 frames per second. Pick band: 300Hz and up. Size: 24–25 inch (for competitive play at any distance, this guide’s own split). Resolution: 1080p (1920×1080). The pick tops out at 310Hz, so it shows up to 310 of your 360 fps | Open with these settings |
| 144 fps, Casual, 50 cm (20 in) | ✓ A 144Hz monitor shows all your fps. Refresh rate that adds frames: 144Hz class (at 144 fps, 144 new frames per second). Going above 144Hz adds no new frames. Pick band: 144–200Hz. Size: 24–25 inch (closer than the 27-inch target of 56.73 cm). The 24.5-inch target is 51.59 cm, so at this distance a 23.8-inch is the target. Resolution: 1080p (1920×1080). The pick tops out at 144Hz, borderline at the low end of the band | Open with these settings |
| 200 fps, Casual, 60 cm (24 in) | ✓ A 200Hz monitor shows all your fps. Refresh rate that adds frames: 200Hz class (at 200 fps, 200 new frames per second). Going from 144Hz to 200Hz adds 56 frames per second. Going above 200Hz adds no new frames. Pick band: 144–200Hz. Size: 24–25 inch or 27-inch (27-inch target 56.73 cm or more; 3.27 cm to spare). Resolution: 1080p at 24–25 inch. On a 27-inch, 1440p (pixels 0.85× a 23.8-inch 1080p). 27-inch 1080p pixels are 1.13×, so coarser. 1440p has 1.78× the pixels to draw, so switch resolution, measure with Stats, and use it only if fps still reaches your target. The pick tops out at 144Hz, so it shows up to 144 of your 200 fps | Open with these settings |


